back on schedule
Touhou’s got an interesting approach to characterization, namely in that it goes for quantity rather than depth. I don’t necessarily think this is a bad thing. Among other things, the games’ structure basically requires it. You can only get so much mileage out of so many characters before you need a new theme to base your danmaku on.
To approach it from another angle, it’s an interesting way to approach world-building. Rather than having a small, overly detailed cast of characters, you have a ton of characters that basically consist of quirk and mythological basis. It’s not going to win you a Nobel prize for literature, but neither is making your characters drown in their own convoluted characterization. Sometimes a game is just a game. A shoot-em-up doesn’t need to be a deep investigation of the human condition. Touhou’s characters are generally at least visually interesting and varied, which is more or less what counts.
The curious thing, then, is how much auxiliary fan works do with these characters that are essentially templates to be projected onto. On some level it’s interesting, and certainly the visual aspects of the characters at least lend themselves to being worked with, but at what point does it become basically an original work with names and appearances taken from another source?
i dont know, man i just dont know. i just post the cool pictures of the scarlet devil mansion crew.